in Solutions
Set an RBG color into the Diffuse
Since in 3ds Max the material editor is gamma corrected, adding an RBG color into the diffuse channel coudn’t be so obvius!
Infact if you add the RGB numbers you have, these will be alterated by the gamma correction.
To avoid this problem:
- use a VRayColor node into the diffuse channel
- Add your RGB values to “Color”
- Set “Color Gamma” 2.2
In this way the resultant color visible in the material editor, will be corrispondent to your RBG values
