5SRW | V-Ray for 3ds Max

Study Program, Lessons & Details

Software version: V-Ray 5/6

Lesson#3ds Max from scratchDuration
01Introduction - 3ds Max interface09' 48''
02Objects and how to handle the Viewports11' 29''
03Selection tools, Layers and Objects Groups14' 55''
04Objects 1: Move, Rotate, Scale and Pivot Point08’ 14”
05Objects 2: Cloning, Mirroring Objects and Snap Tool13' 21''
06V-Ray Lights & Standard Camera06' 52''
07Use the Material Editor and the UVW Map modifier with different mapping types10 03''
Lesson#V-Ray for 3ds MaxDuration
01Activating V-Ray01' 40"
022 ways to render: Brute Force / Irradiance Map09 49"
03V-Ray Sun and V-Ray Physical Camera06' 47"
04How the V-Ray Light works08’32”
05Create a studio light hierarchy08’45”
06Fix overexposurers with V-Ray Frame Buffer02’36”
07How V-Ray IES works04’13”
08Start creating V-Ray Materials10’11”
09How to light with HDRls03’52”
10Understand Color Mapping / Highlight Compression03’18”
11First Light Balance and exposure settings05’03”
12Shiny and opaque reflections / Fresnel concept06’42”
13How to master DOF – Depht of field05’30”
14Photoshop techniques for vintage effects05’09”
15Place objetcs randomly with Ray Fire03’53”
16Use HDRI to create nice reflections on small objects03’30”
17Photoshop filters to create amazing bump maps04’21”
18SpotLights and VRaylights for complex light balance10’32”
19How to create/model a photorealistic floor04’19”
20Create materials for Carpets and Curtains10’02”
21The ‘Sandwich’ technique to control overexposures in Photoshop04′ 27”
22How to create an interior light hiearchy mixing IES and VRayLights14’34”
23VRayLight material, Wood and Pool material18’43”
24How to composite using two layers of Ambient Occlusion, with flare effects12’37”
25Create a light balance for exterios, using V-Ray in real time15’33”
26Handle Fresnel IOR to create photorealistic glass / exteriors32’20”
27Use the Render Elements VRayLightSelect / VRayExtratex (sky replacement)36’11”
28Realistic natural light13’12”
29Traslucency: VRay2Sided Materials and VRay SSS215’23”
30Have the full control of DOF with f number parameter14’32”
31Use VRay Reflections, night effect11’37”
32Photographic composition and night balance (exterior)15’29”
33How to use VRaycompTex to improve texture details18’32”
34VRayFur to easily create amazing grass12’34”
35IBL, how to use HDRI maps with a VRay Dome19’53”
36Unwrap modifier to map different surfaces18’32”
37Fad, Proglow and Vignetting techniques with Photoshop12’02”
38Studio lighting setup for lowkey scenes15’46”
39Complex materials using reflection/Glossy maps15’01”
40How to use VRayLens controls to create Bloom & Glare15’09”
41DNA – Lights and spaces for lighting schemes04’23”
42Daylight Loft, VRayportal for natural light / Lighting SchemeScene
43Natural and bright light in Bonilla Lighting / Lighting SchemeScene
44Exterior, Winter Villa / Lighting SchemeScene
46Use VRayLens to get the magic into ‘Magic Room’ / Lighting SchemeScene
47VRayDome + VRaySKy create the magic ‘Lake House’ / Lighting SchemeScene
48VRaySun + Portal + IES + VRayLight in Black&White interior / Lighting SchemeScene
49VraySphere Light and IES in Art Room / Lighting SchemeScene
50V-Ray NEXT / Photographic features06' 16"
51Complex primary lighting hierarchy10' 32"
52Advanced 4-layer Lighting10'04"
53Introduce variations with MultiTexture Script and MaterialByElement modifier12' 37"
54Masks, G-Buffer ID, MultiMatteElement, VrayExtraTex add and VrayDirt map07' 23"
55Advanced Photoshop managment for Render Elements and Post Production14' 26"

Scenes included in the Course

Different scenarios, each one explained with the 5SRW Method, using the photographic approach
Lessons and scene for/compatible with V-Ray 5 / NEXT / 3.xx