How to get a quick AO

The Ambient Occlusion is NOT calculated with lights, indirect illumination or maps:
It depends only on the proximity of the geometries.

So as logical consequence, if you want to get a quick AO just disable all these things. Watch the video:

Disable in “Global Switches“:

  • Lights
  • Reflections/Refractions/maps
  • Just Active “Override Material”

Also set:

  • Global Illumination OFF
  • noise threshold to 0,01 (default value)
  • Antialiasing to Adaptive Subdivision


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