Smooth Edges with VRayEdgeTex

You can smooth sharp edges, without modeling even 1 polygon.

You can use the VRayEdgesTex map into the Bump channel.
It’s a fake smooth and it works perfectly if you see it too closed:

 

CONCEPTS

  • Add a VrayEdgeTex to the Bump channel
  • Remember to use “world unit“
  • Use it only for little details

DOWNLOADS

Download this file to check the settings

 



Want to improve your V-Ray workflow beyond individual fixes? Explore the 5SRW course and learn a structured rendering process from start to finish.



offerx