Smooth Edges with VRayEdgeTex
You can smooth sharp edges, without modeling even 1 polygon.
You can use the VRayEdgesTex map into the Bump channel.
It’s a fake smooth and it works perfectly if you see it too closed:
- Add a VrayEdgeTex to the Bump channel
- Remember to use “world unit“
- Use it only for little details
Download this file to check the settings