Smooth Edges with VRayEdgeTex

You can smooth sharp edges, without modeling even 1 polygon.

You can use the VRayEdgesTex map into the Bump channel.
It’s a fake smooth and it works perfectly if you see it too closed:



  • Add a VrayEdgeTex to the Bump channel
  • Remember to use “world unit
  • Use it only for little details


Download this file to check the settings