View the full Study Program for 3ds Max, or learn more about the 5SRW method.
Introduction

Explore the two main ways to render with V-Ray

Learn how simple is adding a sun and a camera in a scene

The light sources that we will use working on the scenes

Built the first light hierarchy using three sources

Fix overexposurers with V-Ray Frame Buffer

How V-Ray IES works

Start creating V-Ray Materials from the scratch

How to light with HDRl maps

Understand the Color Mapping

Use the V-Ray Light Select element for Post-Production

Learn the relevant aspect of a camera, so you can easily use both
Chapter 01

First Light Balance and exposure settings

Shiny and opaque reflections / Fresnel concept

How to master DOF – Depth of field

Photoshop techniques for vintage effects
Chapter 02

Place objects randomly with RayFire

Use HDRI to create nice reflections on small objects

Photoshop filters to create amazing bump maps
Chapter 03

SpotLights and VRaylights for complex light balance

How to create/model a photorealistic floor using a script

Simulate the sun passing through the curtain

How to easily create a carpet with V-Ray Fur

The ‘Sandwich’ technique to control overexposures in Photoshop
Chapter 04

How to create an interior light hiearchy mixing IES and VRayLights

How an emissive material works, in comparison with the V-Ray Light

Simulate a realistic calm water, with little movements

How to use reflections map to increase the amount of details and realism

How to enable and use the Ambient Occlusion pass

How to composite a double AO layers with Photoshop
Chapter 05

Create a light balance for exteriors, using V-Ray GPU (former Real Time, RT) – 15:33

Handle Fresnel IOR to create photorealistic glass / exteriors – 32:20

How to use the fall off effect and the reflection map to have more details

How to create and use the render elements for a post-production

It’s the magical moment of the day, when the sun is close to the horizon
Chapter 06

Realistic natural light with V-Ray Sun and Curtains

Traslucency: VRay2Sided Materials and VRay SSS2

Let’s create another shot with the depth of field effect

Let’s carry out an advanced white balance technique

Use VRay Reflections, night effect – 11:37
Chapter 07

Photographic composition and night balance (exterior) – 15:29

How to use VRaycompTex to improve texture details – 18:32

VRayFur to easily create amazing grass – 12:34
Chapter 08

IBL, how to use HDRI maps with a VRay Dome – 19:53

Unwrap modifier to map different surfaces – 18:32

Fad, Proglow and Vignetting techniques with Photoshop – 12:02
Chapter 09

Studio lighting setup for lowkey scenes – 15:46

Complex materials using reflection/Glossy maps – 15:01

How to use VRayLens controls to create Bloom & Glare – 15:09
Chapter 10

Handle V-Ray Camera, Lights and spaces for lighintg schemes – 4:23

SCENE – Daylight Loft, VRayportal for natural light (Lighting Template)

SCENE – Use VRayLens to get the magic into ‘Magic Room’ (Lighting Template)

SCENE – How a simple VRayDome + VRaySKy can create the magic ‘Lake House’ (Lighting Template)

SCENE – VRaySun + Portal + IES + VRayLight in Black&White interior (Lighting Template)

SCENE – VraySphere Light and IES in Art Room (Lighting Template)

SCENE – Use VRaySun multipler for Caravaggio Style (Lighting Template)

SCENE – Natural and bright light in Bonilla Lighting (Lighting Template)

SCENE – Dusk lighting in exteriors (Lighting Template)

SCENE – Use this complex lighting for big spaces like an airport (Lighting Template)