5SRW | V-RAY per 3ds Max

Il corso 5SRW è progettato per portare a qualsiasi studente dalle basi, a partire dai primi concetti, fino a situazioni più complesse sia in termini di illuminazione che di materiali. Le lezioni sono progressivamente strutturate per facilitare l’apprendimento, utilizzando V-Ray per 3ds Max.

ITALIANO – L’indice che segue è in Inglese per tutti. All’interno troverai tutti i video in Italiano.

Introduzione

01 V-RAY INTERFACE

Approach to the V-Ray Interface

Subscribe to access all the Lessons

02 RENDER SETTINGS

Explore the two main ways to render with V-Ray

03 V-RAY SUN & CAMERA

Learn how simple is adding a sun and a camera in a scene

04 V-RAY LIGHTS

The light sources that we will use working on the scenes

05 LIGHT HIERARCHY

Built the first light hierarchy using three sources

06 V-RAY FRAME BUFFER

Fix overexposurers with V-Ray Frame Buffer

07 V-RAY IES

How V-Ray IES works

08 V-RAY MATERIALS

Start creating V-Ray Materials from the scratch

09 V-RAY HDRI

How to light with HDRl maps

10 COLOR MAPPING

Understand the Color Mapping

Extra V-RAY LIGHT SELECT

Use the V-Ray Light Select element for Post-Production

Extra PHYSICAL VS V-RAY PHYSICAL

Learn the relevant aspect of a camera, so you can easily use both

Chapter 01

11 70s STYLE START

First Light Balance and exposure settings

12 MATERIALS

Shiny and opaque reflections / Fresnel concept

13 DEPTH OF FIELD

How to master DOF – Depth of field

14 POST-PRODUCTION

Photoshop techniques for vintage effects

Chapter 02

15 RAY FIRE PLUGIN

Place objects randomly with RayFire

16 HDRI & REFLECTIONS

Use HDRI to create nice reflections on small objects

17 FINAL RENDER

Photoshop filters to create amazing bump maps

Chapter 03

18 LIGHT BALANCE / SPOTS

SpotLights and VRaylights for complex light balance

19 FLOOR GENERATOR

How to create/model a photorealistic floor using a script

20 A – CURTAINS & LIGHT

Simulate the sun passing through the curtain

20 B – CARPETS WITH V-RAY FUR

How to easily create a carpet with V-Ray Fur

21 POST-PRODUCTION

The ‘Sandwich’ technique to control overexposures in Photoshop

Chapter 04

22 LIGHT BALANCE / IES

How to create an interior light hiearchy mixing IES and VRayLights

23 A – MATERIALS

How an emissive material works, in comparison with the V-Ray Mesh Light

23 B – LIGHT BALANCE / IES

Simulate a realistic calm water, with little movements

23 C – MATERIALS

How to use reflections map to increase the amount of details and realism

24 A – AMBIENT OCCUSION

How to enable and use the Ambient Occlusion pass

24 B – POST-PRODUCTION

How to composite a double AO layers with Photoshop

Chapter 05

25 LIGHT BALANCE / GPU

Create a light balance for exteriors, using V-Ray GPU (former Real Time, RT)

26 A – COLOR MAPPING

Handle Fresnel IOR to create photorealistic glass / exteriors

26 B – MATERIALS

How to use the fall off effect and the reflection map to have more details

27 A – RENDER ELEMENTS

How to create and use the render elements for a post-production

27 B – POST-PRODUCTION

It’s the magical moment of the day, when the sun is close to the horizon

Chapter 06

28 LIGHT BALANCE / NATURAL

Realistic natural light with V-Ray Sun and Curtains

29 MATERIALS

Traslucency: VRay2Sided Materials and VRay SSS2

30 A – FINAL RENDER

Let’s create another shot with the depth of field effect

30 B – WHITE BALANCE

Let’s carry out an advanced white balance technique

31 NIGHT LIGHTING

Use VRay Reflections, night effect

Chapter 07

32 LIGHT BALANCE / EXTERIOR

Photographic composition and night balance (exterior)

33 MATERIALS

How to use VRaycompTex to improve texture details

34 FINAL & POST

VRayFur to easily create amazing grass

Chapter 08

35 LIGHT BALANCE / NIGHT

IBL, how to use HDRI maps with a VRay Dome

36 MATERIALS

Unwrap modifier to map different surfaces

37 FINAL & POST

Fad, Proglow and Vignetting techniques with Photoshop

Chapter 09

38 LIGHT BALANCE / STUDIO

Studio lighting setup for lowkey scenes

39 MATERIALS

Complex materials using reflection/Glossy maps

40 FINAL & POST

How to use VRayLens controls to create Bloom & Glare

Chapter 10

41 DNA – INTRO & CONCEPTS

Handle V-Ray Camera, Lights and spaces for lighintg schemes – 4:23

42 DNA – DAYLIGHT LOFT

SCENE – Daylight Loft, VRayportal for natural light (Lighting Template)

43 DNA – MAGIC ROOM

SCENE – Use VRayLens to get the magic into ‘Magic Room’ (Lighting Template)

44 DNA – LAKE HOUSE

SCENE – How a simple VRayDome + VRaySKy can create the magic ‘Lake House’ (Lighting Template)

45 DNA – BLACK & WHITE

SCENE – VRaySun + Portal + IES + VRayLight in Black&White interior (Lighting Template)

46 DNA – ART ROOM

SCENE – VraySphere Light and IES in Art Room (Lighting Template)

47 DNA – CARAVAGGIO STYLE

SCENE – Use VRaySun multipler for Caravaggio Style (Lighting Template)

48 DNA – BONILLA LIGHT

SCENE – Natural and bright light in Bonilla Lighting (Lighting Template)

49 DNA – WINTER VILLA

SCENE – Dusk lighting in exteriors (Lighting Template)

50 DNA – AIRPORT CONCEPT

SCENE – Use this complex lighting for big spaces like an airport (Lighting Template)

Completa tutte le prove, superando con successo i test disponibili