
View the full Study Program for SketchUp, or learn more about the 5SRW method.
Introduction

Explore the two main ways to render with V-Ray

Learn how simple is adding a sun and a camera in a scene

The light sources that we will use working on the scenes

Built the first light hierarchy using three sources

Control and modify the lights in your scene after rendering

Fix overexposurers with V-Ray Frame Buffer

How V-Ray IES works

Start creating V-Ray Materials from the scratch

How to use the “Physicaly Based Rendering” model

How to light with HDRl maps

Understand the Color Mapping
Chapter 01

First Light Balance and exposure settings

Shiny and opaque reflections / Fresnel concept

How to master DOF – Depth of field

Photoshop techniques for vintage effects
Chapter 02

Place objects randomly using an interesting script

Use HDRI to create nice reflections on small objects

Photoshop filters to create amazing bump maps
Chapter 03

SpotLights and VRaylights for complex light balance

How to create/model a photorealistic floor using a script

Simulate the sun passing through the curtain

How to easily create a carpet with V-Ray Fur

The ‘Sandwich’ technique to control overexposures in Photoshop
Chapter 04

Mix natural with artificial IES ligh, using the hierarchies

How an emissive material works, in comparison with the V-Ray Mesh Light

Simulate a realistic calm water, with little movements

How to use reflections map to increase the amount of details and realism

How to enable and use the Ambient Occlusion pass

How to composite a double AO layers with Photoshop
Chapter 05

Light balance in exterior and highlight Burn analysis

Creating materials could be easier if we use the interactive render

How to solve issues caused by proxies

How to create and use the render elements for a post-production

It’s the magical moment of the day, when the sun is close to the horizon
Chapter 06

Realistic natural light with V-Ray Sun and Curtains

Traslucency: VRay2Sided Materials and VRay SSS2

Let’s create another shot with the depth of field effect

Let’s carry out an advanced white balance technique

Change the illumination from a daylight render to night mood
Chapter 07

Photographic composition and night balance (exterior) – 15:29

How to improve the contrast of your textures

Light & Shade and more techniques to improve your final outcame
Chapter 08

Learn how to take advantage of a V-Ray dome light + Sky map combination

How to recreate a water material to simulate a quiet and uniform sea

Fad, Proglow and Vignetting techniques with Photoshop
Chapter 09

How to build a studio-type lighting for photography

How to manage complex materials with simplicity

How to add nice lens effect using V-Ray’s power
Chapter 10

Handle V-Ray Camera, Lights and spaces for lighintg schemes – 4:23

SCENE – Daylight Loft, VRayportal for natural light (Lighting Template)

SCENE – Use VRayLens to get the magic into ‘Magic Room’ (Lighting Template)

SCENE – How a simple VRayDome + VRaySKy can create the magic ‘Lake House’ (Lighting Template)

SCENE – VRaySun + Portal + IES + VRayLight in Black&White interior (Lighting Template)

SCENE – VraySphere Light and IES in Art Room (Lighting Template)

SCENE – Use VRaySun multipler for Caravaggio Style (Lighting Template)

SCENE – Natural and bright light in Bonilla Lighting (Lighting Template)

SCENE – Dusk lighting in exteriors (Lighting Template)

SCENE – Use this complex lighting for big spaces like an airport (Lighting Template)