

Creating carpets with VRayFur, the “Lotso” fur from Toy Story. Creating incredible and quick grass with VRayFur, using VRayHairMtl.

Creating volumetric light with VRay Sun. How to use Atmospheric Apparatus with BoxGizmo to create fog’s shape.

Full control of light, reflections and shadows. Lighting a scene perfectly without VRay Sun help. HOw to light night and sunrise scenes with HDRI maps.

Creating caustics on a simple way, with water and glass. Also using bump maps and geometry modifiers.

Creating snow surfaces, with the Zdepth Channel. Use the Particle Systems (Blizzard), Compositing a snow scene in Photoshop. Use of Push/Pull tool, Use of VRaydisplacementMod for snow surfaces.

The 2D y 3D mode to create grass, gravel & sand with the VRayDisplacementMod modifier.

Creating chocolate material, Creating jelly material, Sub-Surface Color, Differences between Color Mode

How to create a Proxy and import it to your new scene. Reverting a Proxy to a Mesh, Avoid loss the Proxy materials and scale.

Creating a VRayBlendMtl, Creating a Multi / Sub-object, Appliying IDs to objects and materials, Appliying masks to mix the VrayBlendMtl

How to save Render Elements, The VrayExtraTex, Adding lights to VRaylightselect, Using Photoshop to blend the Render Elements

The VRaylight plane, sphere, mesh & disc, Working in a logic way using Watts,The difference between “affect diffuse, affect specular & affect reflections”, Keep your lights organised with “viewport wire color y icon text”

Simulating a real camera;Placing the camera in the scene;Basic settings of the VRayPhysicalCamera ;The exposure triangle (f-number, Shutter speed y ISO) ;The White Balance;Create Depth of field in an easy way

Simulating photometric lights, Differences with VRaylights, Loading an IES file, The importance of power and target in IES lights

Saving the RGB and render elements, Rendering by region, Tools for Post production, sRGB the correct way to visualize the VFB, The use of VFB History Window