

Control camera movement is one of the most important things for a successful animation steps

How to use a dummy to rotate a camera like movies

Verify how the animation is going on by creating drafts & previews

Pre calculation is the crucial part in an animation, if you do it correctly you will have an excellent final result

How to use After Effect to import frames and create the movie

The great solution of using Camera Path

How to handle the white balance, achieving the Golden Light, keeping a well balanced colors

How to create a diamond material and how to use realistic Vray2sideMtl for different type of curtains

Use V-Ray Blend Material to recreate old wood and also to simulate typical scratches

Modeling light is a very complex operation under the photographic point of view. You can use light and also black panels

Where to find the best textures and how to prepare then in order to achieve the best post production possible

We usually add details during the rendering, but it is also possible to do it in post production

Creating realistic textures for objects in our scenes is as vital as setting up realistic lighting. Let’s start to learn Unwrap technique

Finally we revise additional tools for dealing with complex clusters. Finalizing our UV’s for texturing involves checking

Graphite modeling tools within 3DS Max has some handy tools that enables us to easily manipulate volumes of a geometries surface

Use Graphite tools to work with organic objects like pillows and other organic objects for interiors or exteriors

Soft fluffy carpets can be tricky as well as time consuming to achieve without the flexibility and control that particle flow offers

Learn more about setting up a V-Ray Physical Camera using the Perspective Match tool within 3DS Max

Create an image with natural light feeling, also using artificial lights and accents, in a very large space

Create translucent materials and speedup your work by using Bercontile and Multitexture for random and realistic texturing

Advanced Photoshop post-production thanks to ‘MultiMatteElement’ and VrayLightSelect Render Elements