CAR MODELING | for 3ds Max

In this course the trainer Hector Suriel teaches you how to create a car from the first polygon, using the Hard Surface Modeling. This is technique based on the idea of manipulate polygons, smoothing them with the Turbosmooth modifer.




COURSE RESERVED – Only the Learnvray students can buy this special package. Log In or contact us at support@learnvray.com

01 INTRODUCTION TO HARD SURFACE

Short introduction to Hard Surface Modeling modeling technique

 

02 BLUEPRINTS PREPARATION

How to prepare blueprints using Photoshop

03 A – BLOCKING AXES 1

Start modeling, creating the main car’s body, blocking axes

03 B – BLOCKING AXES 2

Avoid problems with geometries during the process

03 C – ADVICE 1

Suggestions to to solve scene errors

03 D – ADVICE 2

Why use a specific material for modeling

04 A – BLOCKING AXES 3

Keep modeling the car

04 B – BLOCKING AXES 4

Complete the main geometry of the back of the car

04 C – CUT TOOL

How to Cut tool works and how to use it

04 D – REMOVE TOOL

How to use the Remocve tool, located into Edit Poly modifier

04 E – CUT TOOL

How to use the tool named ‘Poly Count’

05 A – BLOCKING GEOMETRY 1

Filling the geometry to shape our car

05 B – BLOCKING GEOMETRY 2

Creating more geometries

06 A – BLOCKING GEOMETRY 3

Creating more geometries

06 B – BLOCKING GEOMETRY 4

Completing the remaining car geometries

07 A – WHEELS MODELING 1

Learn the technique to model a detailed wheel

07 B – WHEELS MODELING 2

Learn the technique to model a detailed wheel

08  – WHEELS MODELING HOOPS

A new modeling technique to model rims

09  – FRONT LIGHT MODELING

Modeling front lights in the details

10  – REAR LIGHT MODELING

Model rear lights using a new technique

11  – MODELING OF THE CRYSTAL

Modeling the car crystals and start with other details

12  A – MODELING THE DETAILS 1

Let’s model our car exterior details

12  B1 – MODELING OF THE DETAIL 2

We will model all the car’s front details

12  B2 – MODELING THE DETAILS 2

Complete all the details left in the front part of the car

12  C – MODELING OF THE DETAIL 3

External details on the rear of our car

13  A – MODELING THE DETAILS 4

Keep modeling car details

13  B – MODELING OF THE DETAIL 5

Model all the details in the rear part of the car

13  C – MODELING THE DETAILS 6

Last details

14  A – MODELING OF THE INTERIOR 1

Begin to model the car interior

14  B – MODELING THE INTERIOR 2

Let’s model the bottom of the car, which is our last part

15   – CONVERTING TO HIGH POLY

Convert “Low Poly” geometry into “High Poly” to refine the details

16   – MATERIAL AND FINAL RENDER

Apply simple materials to our model and create our first render

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