

Short introduction to Hard Surface Modeling modeling technique
How to prepare blueprints using Photoshop
Start modeling, creating the main car’s body, blocking axes
Avoid problems with geometries during the process
Suggestions to to solve scene errors
Why use a specific material for modeling
Keep modeling the car
Complete the main geometry of the back of the car
How to Cut tool works and how to use it
How to use the Remocve tool, located into Edit Poly modifier
How to use the tool named ‘Poly Count’
Filling the geometry to shape our car
Creating more geometries
Creating more geometries
Completing the remaining car geometries
Learn the technique to model a detailed wheel
Learn the technique to model a detailed wheel
A new modeling technique to model rims
Modeling front lights in the details
Model rear lights using a new technique
Modeling the car crystals and start with other details
Let’s model our car exterior details
We will model all the car’s front details
Complete all the details left in the front part of the car
External details on the rear of our car
Keep modeling car details
Model all the details in the rear part of the car
Last details
Begin to model the car interior
Let’s model the bottom of the car, which is our last part
Convert “Low Poly” geometry into “High Poly” to refine the details
Apply simple materials to our model and create our first render