V-Ray Interior Tutorial
This tutorial has a littel story behind. At the beginning of this project I started a challenge with myself: creating an amazing scene using V-Ray in the simplest way possible. No complicated settings, just basic materials, VRayLights, Sun, Sky ecc.. with default settings. I only used a linear and simple photographic approach.
This was amazing: I won the BEST V-RAY PRIZE EVER:
Therefore, is it possible to create amazing vray tutorial… in a simple way?
Definitely yes, it’s what I teach with my 5SRW method
V-Ray Mentor / 5SRW
THE RENDER IN 5 STEPS
In this breakdown I’ll explore various aspect of this work, following the 5 steps of the 5SRW method to apply photography to V-Ray,
which are: 1) modeling – 2) light balance – 3) materials – 4) final settings – 5) post production
The Learnvray members could go in depth of various aspect following the links along the page.
If you aren’t a Learnvray member, check our V-Ray Course (with 5SRW approach) for 3ds Max, SketchUp and Rhino
Framing & 3d Modeling (step 1)
A detailed 3d model and a good framing are fundamental to create high impact renders with Vray interiors.
I want to share a couple of tricks with you about how I created the classical frames around the walls and how I got rounded edges without touching any polygon, just using V-Ray! Below you can watch the two videos, which are useful for interior rendering.
HOW TO GET CLASSICAL FRAMES? – 1 min tips
To create nice and detailed classical frames I used a nice and free plugin “Sweep Profile“. It allows you to create detailed frames in seconds!
HOW TO GET ROUNDED EDGES? – 1 min tips
It is really important to have chamfered boxes in order to get realistic reflections.. but is it really necessary to model every edge?! Oh oh… noooo! :) A famous trick is to apply the procedural map VRayEgdeTex in the bump channel, using the color white. Look how the bookcase looks thanks to this simple trick:
Consider that is a fake so, do not “abuse”! ;-)
Watch this video to understand how to do the same in your vray interior scenes:
(*) Vray tutorial, for interiors
Light Balance (step 2)
After the 3d model, light balance is absolutely the most important step of the entire process: Master the light, master V-Ray! Shutter speed for the V-Ray Physical Camera is set to 50 (which means a fraction of second: 1/50) To be consistent to the reality, and white balance is on “Neutral” because there aren’t strong dominant colors.
To “depict” this scene is I just use a V-Ray Sun (with Sky) and a V-Ray Light for the foreground. The Sun is the strongest light and determines the direction of the shadows: it is the primary light! The V-Ray light in foreground is the secondary light and its role is lighten this room that the sun can’t light enought.
Note: How can I decide the power and the right position for the lights?
That’s what I clearly explain in the lessons dedicated to the Light Balance, included in the 5SRW Course