V-Ray Interior Tutorial

This tutorial has a littel story behind. At the beginning of this project I started a challenge with myself: creating an amazing scene using V-Ray in the simplest way possible. No complicated settings, just basic materials, VRayLights, Sun, Sky ecc.. with default settings. I only used a linear and simple photographic approach.

This was amazing: I won the BEST V-RAY PRIZE EVER:


Therefore, is it possible to create amazing vray tutorial… in a simple way?
Definitely yes, it’s what I teach with my 5SRW method

Ciro Sannino
V-Ray Mentor / 5SRW



In this breakdown I’ll explore various aspect of this work, following the 5 steps of the 5SRW method to apply photography to V-Ray,
which are: 1) modeling – 2) light balance – 3) materials – 4)  final settings – 5) post production

The Learnvray members could go in depth of various aspect following the links along the page.
If you aren’t a Learnvray member, check our V-Ray Course (with 5SRW approach) for 3ds Max, SketchUp and Rhino


Framing & 3d Modeling (step 1)

A detailed 3d model and a good framing are fundamental to create high impact renders with Vray interiors.


I want to share  a couple of tricks with you about how I created the classical frames around the walls and how I got rounded edges without touching any polygon, just using V-Ray! Below you can watch the two videos, which are useful for interior rendering.


To create nice and detailed classical frames I used a nice and free plugin “Sweep Profile“. It allows you to create detailed frames in seconds!


It is really important to have chamfered boxes in order to get realistic reflections.. but is it really necessary to model every edge?! Oh oh… noooo! :) A famous trick is to apply the procedural map VRayEgdeTex in the bump channel, using the color white. Look how the bookcase looks thanks to this simple trick:

Consider that is a fake so, do not “abuse”! ;-)
Watch this video to understand how to do the same in your vray interior scenes:

(*) Vray tutorial, for interiors



Light Balance (step 2)

After the 3d model, light balance is absolutely the most important step of the entire process: Master the light, master V-Ray! Shutter speed for the V-Ray Physical Camera is set to 50 (which means a fraction of second: 1/50) To be consistent to the reality, and white balance is on “Neutral” because there aren’t strong dominant colors.

To “depict” this scene is I just use a V-Ray Sun (with Sky) and a V-Ray Light for the foreground. The Sun is the strongest light and determines the direction of the shadows: it is the primary light! The V-Ray light in foreground is the secondary light and its role is lighten this room that the sun can’t light enought.




Note: How can I decide the power and the right position for the lights?
That’s what I clearly explain in the lessons dedicated to the Light Balance, included in the 5SRW Course

Step 3: Materials

Most of the materials in the scene are really simple. Just 4 are more complex: them I also mapped reflections and glossy.



In our “V-Ray Edicational Library” we have over 50 materials explained in summaries, and also available to the download for our members (textures included)! Do you want to explore these materials using our educational way to easily show how a material is done.

Click on the objects to discover how we arranged them so simply!

Natural_Wood (1) Grey_Resin Chair_Chrome Plexiglass


Full members can access the entire “VRay Educational Material library”.
Every single material is explained and downladable:


What rules do I have to follow in order to create simple and complex materials with V-Ray?
Check out our lessons dedicated to the V-Ray Materials:

Continue reading here >  V-Ray Final Settings