5SRW | V-Ray para Rhino

El Curso 5SRW está diseñado para guiar a los estudiantes desde lo básico, desde los primeros conceptos, a situaciones complejas, tanto en términos de iluminación como de materiales. Las lecciones se estructuran progresivamente para facilitar el aprendizaje, utilizando V-Ray para Rhino.

LECCION de Prueba

ESPAÑOL – En cada clase encontrarás tus videos en español. El índice abajo está en inglés para todos.

Introducción

01 A / V-RAY INTERFACE

V-Ray as default engine renderer and V-Ray camera

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01 B / V-RAY FOR RHINO

V-Ray by the default & Camera – Part B

02 A / SETTINGS 2 WAYS

How to render with V-Ray, following 2 main approachs

02 B / PROGRESSIVE METHOD

Now in V-Ray everything is ready to render, progressively

03 V-RAY SUN & CAMERA

Learn how simple is adding a sun and a camera in a scene

04 V-RAY LIGHTS

The light sources that we will use working on the scenes

05 LIGHT HIERARCHY

Built the first light hierarchy using three sources

06 V-RAY FRAME BUFFER

Fix overexposurers with V-Ray Frame Buffer

07 V-RAY IES

How V-Ray IES works

08 V-RAY MATERIALS

Start creating V-Ray Materials from the scratch

09 V-RAY HDRI

How to light with HDRl maps

10 COLOR MAPPING

Understand the Color Mapping

Chapter 01

11 70s STYLE START

First Light Balance and exposure settings

12 MATERIALS

Shiny and opaque reflections / Fresnel concept

13 DEPTH OF FIELD

How to master DOF – Depth of field

14 POST-PRODUCTION

Photoshop techniques for vintage effects

Chapter 02

15 RAY FIRE PLUGIN

Place objects randomly with RayFire

16 HDRI & REFLECTIONS

Use HDRI to create nice reflections on small objects

17 FINAL RENDER

Photoshop filters to create amazing bump maps

Chapter 03

18 LIGHT BALANCE / SPOTS

SpotLights and VRaylights for complex light balance

19 FLOOR GENERATOR

How to create/model a photorealistic floor using a script

20 A – MATERIALS

Create materials for Curtains

20 B – MATERIALS

Create materials for Carpets

21 POST-PRODUCTION

The ‘Sandwich’ technique to control overexposures in Photoshop

Chapter 04

22 LIGHT BALANCE / IES

How to create an interior light hiearchy mixing IES and VRayLights

23 A – EMISSIVE MATERIALS

How an emissive material works, in comparison with the V-Ray Mesh Light

23 B – WATER POOL MATERIALS

Simulate a realistic calm water, with little movements

23 C – WOOD & REFLECTION MAPS

How to use reflections map to increase the amount of details and realism

24 A – AMBIENT OCCUSION

How to enable and use the Ambient Occlusion pass

24 B – POST-PRODUCTION

How to composite a double AO layers with Photoshop

Chapter 05

25 LIGHT BALANCE / GPU

Create a light balance for exteriors, using V-Ray GPU (former Real Time, RT) – 15:33

26 MATERIALS

Handle Fresnel IOR to create photorealistic glass / exteriors – 32:20

27 A – RENDER ELEMENTS

How to create and use the render elements for a post-production phase

27 B – GOLDEN LIGHT

It’s a magical moment of the day, when the sun is close to the horizon

Chapter 06

28 LIGHT BALANCE / NATURAL

Realistic natural light with V-Ray Sun and Curtains – 13:12

29 MATERIALS

Traslucency: VRay2Sided Materials and VRay SSS2 – 15:23

30 A – FINAL RENDER

Let’s create another shot with the depth of field effect

30 B – WHITE BALANCE

Let’s carry out an advanced white balance technique

31 NIGHT LIGHTING

Use VRay Reflections, night effect – 11:37

Chapter 07

32 LIGHT BALANCE / EXTERIOR

Photographic composition and night balance (exterior) – 15:29

33 MATERIALS

How to use VRaycompTex to improve texture details – 18:32

34 FINAL & POST

VRayFur to easily create amazing grass – 12:34

Chapter 08

35 LIGHT BALANCE / NIGHT

IBL, how to use HDRI maps with a VRay Dome – 19:53

36 MATERIALS

Unwrap modifier to map different surfaces – 18:32

37 FINAL & POST

Fad, Proglow and Vignetting techniques with Photoshop – 12:02

Chapter 09

38 LIGHT BALANCE / STUDIO

Studio lighting setup for lowkey scenes – 15:46

39 MATERIALS

Complex materials using reflection/Glossy maps – 15:01

40 FINAL & POST

How to use VRayLens controls to create Bloom & Glare – 15:09

Chapter 10

41 DNA – INTRO & CONCEPTS

Handle V-Ray Camera, Lights and spaces for lighintg schemes – 4:23

42 DNA – DAYLIGHT LOFT

SCENE – Daylight Loft, VRayportal for natural light (Lighting Template)

43 DNA – MAGIC ROOM

SCENE – Use VRayLens to get the magic into ‘Magic Room’ (Lighting Template)

44 DNA – LAKE HOUSE

SCENE – How a simple VRayDome + VRaySKy can create the magic ‘Lake House’ (Lighting Template)

45 DNA – BLACK & WHITE

SCENE – VRaySun + Portal + IES + VRayLight in Black&White interior (Lighting Template)

46 DNA – ART ROOM

SCENE – VraySphere Light and IES in Art Room (Lighting Template)

47 DNA – CARAVAGGIO STYLE

SCENE – Use VRaySun multipler for Caravaggio Style (Lighting Template)

48 DNA – BONILLA LIGHT

SCENE – Natural and bright light in Bonilla Lighting (Lighting Template)

49 DNA – WINTER VILLA

SCENE – Dusk lighting in exteriors (Lighting Template)

50 DNA – AIRPORT CONCEPT (vedi URL)

SCENE – Use this complex lighting for big spaces like an airport (Lighting Template)